Crash Landing - Using Rory’s Stroy Cubes with Cosmic Patrol

The system I used to drive the adventure was simple. Each time I felt I needed some outside push (the GM), I pulled 9 random Rory's Story Cubes from a bag and rolled them. I then picked three and used that to determine what might happen next.

First up, some comments:
  • I am having trouble finding what perspective and style to use. I’m worried it is a bit too much like a story because of how I wrote this.
  • I wrote this out long-hand in a notebook.
  • I have done some minor editing of my original writing to sound better.
  • My character was a Martian whose preferred weapon is a battle axe.
  • The adventure ended prematurely. I could have altered that, but decided to keep it as is.

Crash Landing

1P 061 - Rory’s Story Cubes

In this episode I very quickly look at using Rory's Story Cubes for solo RPG gaming.  I also spend some time talking with A.J. Porfirio about Hostage Negotiator which is just now on Kickstarter.

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1P 060 - Solitaire Print and Play Design Contest 2014

In this BIGGEST episode yet, I have a discussion on the 2014 solitaire PnP design contest with Chris Hansen & Todd Sanders.  This was originally recorded as a Google Hangounts conversation and the video can be watched on YouTube.

Alas, I am no expert and I had audio issues.  Hopefully they don't distract from your enjoyment too much.  Contrary to the appearances, I am not chewing tabacco. 2.gif
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1P 059 - Asgard’s Chosen (take 2)

This episode is on a cool deck building/area control game, Asgard's Chosen.  This is a really neat hybrid that takes the best of both worlds and combines them into a fun game, albeit hard to learn, game.  I also finally, way belatedly, announce the winners of the 1 Player Awards.  However, if you follow the 1 Player Guild, and you should, this is all old news.

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1P 058 - Nations

In this latest episode, I look at the game of Nations, a card drafting, resource management, worker placement kind of game.  I also get to talk to one of the designers, Rustan Håkansson, one of the designers of the game.  Nations is a big game and this is a big episode to go along with it!

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1P 057 - Thunderstone Advance

Welcome back to the 1 Player podcast.  I unexpectedly took a vacation from podcasting for the last few weeks so I've stayed busy and have a lot of fun playing Thunderstone Advance. This is a great dungeon crawling, deck building game for 1 to 4 players  The game is a sequel to Thunderstone with streamlined rules, however it is compatible with the original game so you can get even more cards to play with now, if you have the original.

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1P 056 - Magic the Gathering Challenge Decks

I hate retyping stuff, but here goes...

This episode I look at solitaire friendly CCGs.  In particular, I look at Magic: The Gathering which now has 2 challenge decks available and a 3rd on the way.
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1P 055 - A Spoild Victory: Dunkirk 1940

Today's episode is all about Hermann Luttman.  First I have a great discussion with Hermann about some of his solitaire designs.  Then I look at his latest solo game, A Spoiled Victory: Dunkirk 1940. Enough said.. on with the show!

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1P 054 - Free Trader

The latest episode of the show is on Free Trader, a print and play game about travelling through space and hauling goods.  This neat little card game uses a card driven mechanic to control a lot of the flow of the game.  I take a brief look at the mechanic and how it is used in a few different games, focusing on the evolving complexity as you go from game to game.

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1P 053 - Robinson Crusoe

Welcome to the latest episode. This show, I look at the game Robinson Crusoe: Adventure on the Cursed Island by Ignacy Trzewiczek.  This is a co-operative worker placement game in which your character is stuck on an island somewhere and have to work to survive.  This is a BIG game and there is a lot to say about it... fortunately I keep it brief.

I also try to convince you that you may want to play co-operative games by controlling multiple characters.

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